Tap-Kick-Click: Foot Interaction for a Standing Desk
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Foot interaction techniques for controlling conventional desktop applications at a standing desk are described. Indirect, discrete two-foot input using combinations of spatial kicks, taps, jumps, and standing postures are tracked using a depth camera and instrumented shoes. An implemented system shows how visual feedback and interface augmentation can make foot input compatible with existing desktop applications. Application scenarios using the system demonstrate productive pure foot input breaks with real application tasks like web browsing and code debugging, as well as using feet as a secondary input channel with mouse and keyboard. An evaluation validates the usability of the approach.
Full details and description to appear in this research paper:
William Saunders, Daniel Vogel. 2016. Tap-Kick-Click: Foot Interaction for a Standing Desk. Proceedings of Designing Interactive Systems 2016 (DIS). ACM.
Waterloo HCI Lab
Cheriton School of Computer Science, University of Waterloo, CANADA
By DonHopkins 2018-05-21
Wow, Daniel Vogel kicks ass:
Behold: The foot menu!
While coding, they scroll with taps to get some exercise, and then set a breakpoint by using a whole foot right tap.
A kick forward starts a debug session, and they move away from the keyboard to get a break.
While debugging they can step into code with forward toe taps.
Step over code with backward toe taps.
And step out of code with right or left toe taps.
After stepping through the execution like this, they set another breakpoint with a left whole foot tap, and run the code to the end with a forward whole foot tap.
Having got a good break while getting work done, they return to the keyboard to fix the bug.