Horrid Perspective [Gameplay]
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This is gameplay footage of a quick game made for a competition. Game was made in around 10 hours and all graphical content was derived from a single unity store asset (for example, the meshes and textures, all cut up and modified from the one asset 'Horrid Spider')
I did technically break the rules of the competition, but I'm a Lord, so I do what a want.
Link to competition video: https://www.youtube.com/watch?v=GQ4sp_OZ_nM
(Update, I Won?) Link to playable download: https://www.dropbox.com/s/k1eon29smop6lai/HorridPerspective.zip?dl=0
By cyphar 2018-08-10
(I'll be honest that I didn't originally didn't read that the topic under discussion was modding of games. Passing off a game as your own is obviously not right, but that isn't the only topic under discussion here.)
Of course modding is not the same as Shakespeare. My point was that stories like those of Shakespeare would not have been possible with our modern notions of copyright. I do agree that many (but not all) examples of such work are just simply rip-offs of other people's work. On the other hand, does it make sense for any work to be untouchable for an essentially unlimited period of time?
So while you might argue that mods are all shameless copies of another person's work, I direct you to 'The Stanley Parable' which was a mod of Half-Life 2. I think most people would argue that it is a creative work that is unique despite the fact that it re-uses assets from a copyrighted work. There are many counter-examples to the idea that the only way to have creative value in a game is to "draw your own monsters". Jim Sterling ran a contest where people were to come up with original works based on an overused Unity asset, and the winning entry was a game made entirely out of textures based on that asset. Is that not a creative work?
I think that ultimately it's a disservice to argue that all such works should not be allowed because many examples of people building on previous work is lazy or a transparent rip-off. That the requirement for a creative work be a strict sense of originality (not to mention that you need to decide how do you define sufficient originality -- is "Harry Potter Told Using Pokemon" an original work?).
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